Wednesday, 28 October 2015

Week 12

In this week, Im starting to refine the prototype. My goal is to let user pressing on the prototype instead of using the stick to touch two separate wire at once. Here is what i found on the internet.
In this video, she uses copper tape and foil for the columns and rows. Then use clear tape to cover the columns that will cross the rows. That way, the clear tape make that area non-conductive. Because every cross are now non-conductive. For example, the image below shows how to press G & W at the same time.
This is the plan i am going to follow when actually implementing it.


Materials:
  1. copper tape
  2. foil
  3. tape
  4. box
  5. MakeyMakey
First, i used two shoeboxes and cut out one side and combine them together to make the box bigger.



Then, i place and fix those copper tape and foil in the position i wanted them to be. As you can see i used paper instead of clear tape to separate. However, i didn't have to do the same thing for the copper tape because it is a tape the bottom part have glue on it, which make it non conductive.

After that, i cut out some more foil. 
By doing that, user can touch both of the foil inside the square. Just like user is actually press on the grid.

Tuesday, 27 October 2015

Week 12 C12

For this week lecture, we were asked to revisit the definition of prototype that we did in week1.

In week1, i defined prototype as:
- a draft
- putting idea into something physical
- few steps to the final product
- a way to present your product

From what i did so far, the definition of prototype has not changed but i want to add few more things. Prototype is putting idea into anything to present and the prototype should be tested by user. Testing and ask for feedback are vital. They are very useful, feedbacks allowed me to understand their point of view (the things that i missed, and couldn't think of) then improve and modify the prototype based on the sugguestions.

Monday, 26 October 2015

Week 11

This week prac, i started to think about what should i do for the next project. I would like to refine my last prototype. In order to improve, i am going to refine it according to the feedback i got in the last testing session.

Suggestions from players:
- fix the problems i had last time (multiple rounds)
- let user to actually press the grid
- having two sticks that connect to earth so player don't have to pass it around

To fix multiple rounds problem, i have to remove the certain event listener after player selected a box.

To let user press the grid, i have to modify the prototype.

For the last suggestion, it is quite easy to fix.

Week 11 C11















Exercise:
Generate concepts for consistently reproducing & representing 3D movement in space that allows a musical composition to be accurately played on a Theremin. Pugh Matrix to compare concepts.What criteria important to measure against?

1. laser
2. screen
3. haptic device



Weighting
Laser
Screen
Haptic device
Cost
1
1
1
2
Feasibility
2
1
2
1
Accuracy
2
2
1
2
Weight Score
7
7
8

Thursday, 8 October 2015

Week 10 Prac B testing session

Today's prac is a testing session, in the first half session, I've got an opportunity to test other people's work. Just like everyone did, at first people started to explain how the prototype works and the instruction of the game. After that, we start to play the game.

For the next half of the session, we swapped over. I was acting like one of the player. At first I explained how the prototype works and the instructions of the game. Then I asked a person near me to place the gold, at the meantime, me and the other player / tester were not allow to look at it. After that, I was player one. By doing that I can show how to use the prototype by action. After the game finished, I asked them to fill in the survey.

Here are the feedback i got from users earlier. Only 1 of them thinks the game is absolutely fun. Other 3 of think the game is fun but perfect. Most of them like the physical prototype the feedback were fun to use, interesting, cool idea, easy to use but the only thing was sometime when touching those wires it does not give any responses.

For improving the game and prototype, i have been advised that i should have one more gold so players can play the game longer. Also, in terms of the physical part of the prototype, i should have two sticks connect to the earth so player don't have to pass it around. I think I'm going to have 2 two sticks for the next prototype 3. And i will also consider having 1 more gold as well.
 I recorded some videos of how people actually used my prototype:

Wednesday, 7 October 2015

Week 10 Prac A

In todays prac, i just continue to modify the code. Because the game is turn based, i need to somehow let players know the selected square is clicked by which player. I decided to use different colour to represent. So the orange colour boxes are selected by player 1 and the green colour boxes are selected by player 2.

First, i created 2 classes one for each player. These two classes will be similar, the only difference would be adding different child. Because player 1 should add child with orange square and player 2 should add green square. Then, I also add all the event listeners in the main. And i also created a function for tracking which players turn.

Monday, 5 October 2015

Week 10 C10

There wasn't any contact this week, it was a public holiday.

Saturday, 3 October 2015

Processing...

This prototype is in both physical and digital from. In terms of physical form, at the very beginning, I was worried because I have a 5 x 5 grid and the best way to have 25 different buttons or an object to click on and each buttons or object represents each square on the grid. However, Makey Makey doesn’t have 25 inputs so I decided to make a grid system, which will only need 10 inputs in the Makey Makey. I was planning to have key W, A, S, D, F, G and arrow UP, DOWN, RIGHT and LEFT these 10 keys. For example, when W and UP presses together it presses the first square. By doing that way, there will be 25 different combinations.

For the prototype, I cut out two lids of shoeboxes and stick them together so it more like a square and bigger. For the wire, I cut them into the right length and cut the plastic on the outside so that the electricity can transfer and I needed 10 of them. After that I poked 20 holes on the side of the lid. Position of 10 of them is lower or upper then is other 10 because I wanted them to be separate.
                                 
I had 5 wires connected to W, A, S, D, F on the left side of the box and other 5 wires connected to UP, DOWN, RIGHT, LEFT, D on the top side of the box.

In order to touch both of the wire at the same time, I wrapped one chopstick with foil and connected to earth.