In today's prac, some example videos from past students have been shown to us. Tutor showed us videos that have particular good elements that we can follow and also some bad examples. By doing that, i understand what I should and shouldn't do when i'm working for the video prototype.
Good examples:
- voice has to be clear
- clearly explain the rule of the mashed up game
- pretend showing the final product (both game or wearable)
- real world situation
- actor (optional)
- paper prototype is a good way to explain rules
Bad examples:
- noise in the audio track
- narrator voice unclear
- background music too loud
- no voice(?)
- too much text
After seeing these example, it gives me a clear direction to get start with and i know what i should do and shouldn't do in the video. Now, i need to have a concrete idea of the game and start writing a script, draw story board for the video.
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